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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
66 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.99
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.5
fWaveScale=3.187
fWaveSmoothing=0.9
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=3.138
fZoomExponent=1
fShader=0
zoom=1.01
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.263
sx=1
sy=1
wave_r=0.7
wave_g=0.35
wave_b=0
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
per_frame_1=wave_r = wave_r + 0.450*( 0.60*sin(2.137*time) + 0.40*sin(1.770*time) );
per_frame_2=wave_g = wave_g + 0.150*( 0.60*sin(1.944*time) + 0.40*sin(1.541*time) );
per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(1.251*time) + 0.40*sin(1.655*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%20,0);